# LootOn 0.4 generated artwork

Generated on 2026-09-19 using OpenAI image generation, requested specifically for this project. These are original generated assets, not copied game assets and not labelled CC0. No third-party character designs or logos were requested. Existing Kenney and font license notices remain bundled.

Production sources are retained unchanged under client/assets/generated. ops/prepare-art-v4.py only slices, crops to alpha bounds and normalizes atlas cells for the engine; it does not invent artwork. The generated rarity centers contain a soft colored backing/glow, so they are used behind the item icons rather than as transparent overlays.

## Source atlas and exact prompts

### items-atlas-v4.png

Production game inventory icon atlas for original LootOn RPG. Exactly 3 columns by 4 rows of 12 isolated icons on genuinely transparent alpha background, equal rectangular cells, generous empty gutters, absolutely no letters or words or grid lines. Beautiful polished stylized 3D animated-family-film aesthetic, rounded chunky appealing shapes, soft cinematic light, glossy enamel and believable brushed metal, hand-painted highlights, NOT pixel art. Each icon is a single large readable item centered completely inside its cell, same lighting/scale. Columns always SWORD, CHEST ARMOR, PENDANT CHARM. Row 1: humble Wayfarer silver short sword with leather grip and teal gem, simple silver leather chest cuirass, tiny jade compass pendant. Row 2: forest Moss sword with leaf-shaped emerald guard, forest moss-green armor with leaf pauldron, golden acorn pendant with emerald center. Row 3: Ember curved blade with warm amber gemstone and basalt guard, ember black-red armor with orange crystal shoulders, lava flame pendant in dark metal frame. Row 4: Moonstone elegant silver blade with blue crescent guard, moonlight silver-blue armor with purple cloth, crescent moon pendant with cyan crystal. Front three-quarter item views, extremely clean silhouettes, detailed yet readable at 64px. No character models, no UI frames or backgrounds, no recognizable existing franchise designs. Portrait atlas aspect ratio 3:4.

### ui-atlas-v4.png

Original LootOn game UI production sprite atlas, exactly FOUR columns and THREE rows, 12 isolated symbols on real transparent alpha, uniform equal cells with broad empty gutters, no written text, no grid lines. Polished colorful stylized 3D animated-film fantasy UI, rounded chunky forms, warm gold edges, soft highlights, rich saturated colors, clear large silhouettes. Row1 left-to-right: friendly silver helmet with green plume (hero menu); caramel leather adventurer backpack with gold buckle (inventory); purple glowing portal ring (world menu); gold-and-ivory gear (settings). Row2: emerald circular auto-play emblem with two curved chasing arrows and a tiny sword; muted amber identical auto-play emblem; red beveled square with cream X for close; gold beveled square with cream MINUS for zoom-out. Row3: ruby red full heart inside thin dark-gold outline; exactly same heart silhouette with LEFT HALF ruby-red and RIGHT HALF dark brown empty; exactly same heart completely dark brown empty within the same outline; gold beveled square with cream PLUS for zoom-in. Full/half/empty hearts must have precisely matched scale, shape and placement in their respective cells. No other objects, no lettering. Landscape 4:3 canvas, consistent cell centering, transparent background preserved.

### world-atlas-v4.png

Original LootOn side-view PIXEL ART world object animation atlas. True transparent alpha, FOUR columns TWO rows equal cells, strong clean empty gutters, no words no labels no grid no background. Top row FOUR frames of the exact same violet magical oval PORTAL: ornate dark stone arch with gold corner runes, intense purple swirling center, lilac rim, stable stone shape and baseline across frames, only inner magic changes from frame to frame. Whole portal visible each cell. Bottom row left-to-right: 1 tall wooden climbing ladder with sturdy two side rails and eight evenly spaced rungs, moss at top, front view perfectly straight; 2 a wide horizontal forest grass platform slab with mossy bright top and rock underside; 3 a wide horizontal volcanic basalt platform slab glowing ember top; 4 a wide horizontal moonstone ruin platform slab with blue crystalline grass. Colorful crisp chunky pixels readable in a tiny desktop RPG. All four bottom objects independent completely contained in cells. No franchise references, no characters. Wide 2:1 atlas.

### mobs-atlas-v4.png

Production pixel-art monster animation sprite atlas for original LootOn RPG. Exactly FOUR columns and THREE rows, 12 cells, true transparent alpha, no words labels or grid, ample transparent gutters so sprites never cross cells. Three ORIGINAL different friendly-dangerous fantasy monsters, side view facing RIGHT. Row1: Rootcap Sprout, a squat walking mushroom with jade moss cap, tan stubby legs, amber eyes, tiny branch arms. Row2: Ashfang Beetle, a chunky obsidian fire beetle with orange lava seams, six small legs, angular purple shell and red horns. Row3: Starwhisk Lynx, a stocky icy blue feline with violet crystalline ear tufts, long moonstone tail, expressive turquoise eyes. Each row four same-sized aligned poses of SAME monster: frame1 stationary idle all feet resting, frame2 walk step left, frame3 walk step right, frame4 clear melee lunge attack. Consistent anatomy and colors across row, feet on same baseline, NO weapons/projectiles. Rich high quality crisp pixel art, no blurry watercolor, no game franchise characters. Landscape aspect 4:3.

### rarities-atlas-v4.png

Game inventory slot frame atlas for LootOn, EXACTLY 3 columns and 2 rows, six separate square frames, generous transparent gutters, truly transparent background AND transparent empty centers (frames only). No items, no lettering, no labels, no grid. Beautiful stylized animated-film fantasy UI with rounded beveled edges, polished metal and subtle soft glow, usable at 64px. Row1: sage-grey weathered bronze frame with tiny dew droplets; bright spring green leaf frame with one small gem; warm ember-orange copper frame with subtle flame corner. Row2: lilac moon-silver frame with crescent corner; cyan starlight silver frame with tiny star corners; sunrise gold-and-rose ornate frame with small crown top. All frames same square outer footprint and same large transparent square central opening. Progressively elaborate but never excessively spiky; clean attractive silhouettes. Landscape 3:2 composition. These are six original rarity frames.

## Production files

- item-z{0..3}-{sword,armor,charm}.png: 12 polished equipment icons; z0 is the Wayfarer family.
- ui4-{hero,inventory,world,settings,auto-on,auto-off,close,minus,plus,heart-full,heart-half,heart-empty}.png.
- portal4-{0..3}.png: purple animated pixel portal.
- world4-ladder.png and world4-ledge-{1..3}.png.
- z{1..3}-variant4-{0..3}.png: Rootcap Sprout, Ashfang Beetle, Starwhisk Lynx; idle, two walking poses, attack.
- rarity4-{0..5}.png: Dewbound, Glimmerseed, Emberkissed, Moonwoven, Starforged, Dawncrowned.

## Runtime behavior

Idle monsters use a still frame; walking frames play only for patrol/chase. Attack frames are triggered by server events. Portals cycle four frames. Heart colors follow actual fractional HP; the bar normalizes maximum HP into 20 half-heart units. Item rarity frames, names and numerical equipment stats all use the six server rarity definitions.

